It seems that virtual reality is on the tip of everyone’s tongue right now. Whether it’s turning our smartphones into immersive media playback tools or offering a way to view the world in a different way, VR seems to be the way forward.
However, the most exciting prospect for VR is on the gaming market, allowing us to actually join in with the action. But with so much potential, does it spell the end of days for some of our current technology? We take a look at why virtual reality is bad news for all of our current generation games consoles…
No More Controller Problems (kind of)…
Whether you’re setting up for a quick game of Call of Duty or getting some exercise in on Wii Fit, there’s one thing which is a common commodity with our current gaming needs – controllers. They come in all shapes and sizes, and are the only way to control what happens in our games, something which could come to an end with the conception of virtual reality.
Whilst the likes of Oculus Rift and Project Morpheus are leaning towards using a controller to manage movement in-game, the aim is to eventually produce VR tech which no longer needs a handheld device to work. This would put an end to having to adapt to different controllers with different consoles.
VR company Omni is pushing the boat out further than most with the production of a virtual reality treadmill. It means that your every movement on the treadmill will be reflected in your game, letting you run, jump, crouch and crawl through our games without having to worry about face planting your living room wall.
This opens the door for endless possibilities within a number of different genres of game. Whether you’re dodging bullets on a virtual battlefield or sprinting to success in competition with your best friend, it will all seem a bit more realistic with this kind of VR kit in play.
Which VR hardware is the best we’ve seen? Take a look the best VR headsets on the way?
The End of Screen Sharing
On average, each UK household has three TVs, but what we want on these screens is almost always up for debate. It’s inevitable that we aren’t going to agree on viewing selection from time to time, something that also hampers console gaming in shared rooms.
Thanks to VR headsets, this should no longer be a battle that finds its way into your household. Each headset will provide its own display in one form or another, meaning your TVs should be left open for handling viewing duties rather than gaming ones.
This also helps users get more involved in their games thanks to the field of vision (FOV) which comes with headsets like HTC Vive and Oculus Rift. For those who don’t know, this is how much the screen covers your peripheral vision, with most of these VR kits hanging around at the 100 degree FOV level.
This means that you’ll no longer be distracted by something out of the corner of your eye whilst in the middle of a game, as you won’t be able to see anything but the game itself. Of course, this also means you can’t blame your poor performances on anything but your own lack of skill either – take that as you may…
Virtual Reality Gaming Needn’t be Too Expensive…
Why not combine Google Cardboard with the awesome HTC One M9 available on contract today.
Currently, you can expect to pay upwards of £300 for one of the latest games consoles with top notch specs. Whilst this isn’t particularly outrageous for this kind of technology, it’s still a heavy hit on your monthly pay packet.
However, this isn’t necessarily the case with virtual reality, especially if you choose to invest in Google Cardboard which is priced very competitively at less than £5. You do need to already have your hands on a compatible smartphone, but at about 98% cheaper for the headset compared to a standard console, Google Cardboard might be a good entry point into the world of VR.
What about augmented reality? Find out what the deal is with Google Glass!
Even the likes of Samsung Gear VR are looking like they could be cheaper than your standard games console, costing £185. Devices including Oculus Rift, Project Morpheus and HTC Vive are all keeping their price tags quiet for now – but they’re also looking at a competitive costing structure on the consumer market.
It Will Be Awesome!
We haven’t had a chance to see VR in the public eye too much so far, but if manufacturers match all the promises they’re making, it seems like it will be awfully hard to mess it up.
With the possibility of 60fps video quality, 360 degree head tracking and QHD resolution it all sounds too good to be true! For our entertainment’s sake, let’s hope it not!